

These count as NPCs for pylons and enemy suppression, but not for crowding/solitude calculations while it is sometimes claimed that they can affect the happiness of nearby NPCs, this is not the case either positively or negatively, rendering them useful primarily for keeping a town eligible for pylons and enemy suppression when other NPCs are not available (for instance, keeping a dog and cat in the same duplex as the Nurse and Arms Dealer would prevent you from accidentally disabling their pylon if you often relocate the two of them for boss fights), or for extending a town's enemy suppression zone further without crowding its inhabitants.

Nice terraria house designs beginner full#
Note that this much larger range may sometimes represent over a full screen's width.Conversely, they get a 5% "solitude" bonus for not having more than two NPCs nearby, and having no more than three other NPCs (that is, the two "roommates" do not count) within 120 tiles.

The penalty is 5% for each additional nearby NPC, i.e., for the fourth, the fifth, etc. They get an overcrowding penalty for having more than three nearby NPCs, no matter the relationship."Nearby" in this context means that their housing flags are within 25 tiles (50 feet) of each other.They get a similar bonus or penalty for being housed nearby another NPC they love, like, dislike, or hate.NPCs get a 12% or 6% bonus for being in a loved or liked biome, or a penalty for being in a hated or disliked one.The exact rules are listed on NPCs § Factors affecting happiness, but the issues can be summarized (all of these factors combine): 4 WIP: Setup Progression: From Fully Optimal to Recommended.
